using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Multis;
using Server.ContextMenus;

namespace Server.Items
{
    public class SentinelsGuard : OrderShield
    {
        public override int LabelNumber { get { return 1079792; } } // Sentinel's Guard

        public override int ArtifactRarity { get { return 11; } }

        public override int BasePhysicalResistance { get { return 16; } }
        public override int BaseFireResistance { get { return 10; } }
        public override int BaseColdResistance { get { return 10; } }
        public override int BasePoisonResistance { get { return 5; } }
        public override int BaseEnergyResistance { get { return 10; } }

        public override int InitMinHits { get { return 150; } }
        public override int InitMaxHits { get { return 150; } }

        [Constructable]
        public SentinelsGuard()
            : base()
        {
            Hue = 0x21;
        }

        public SentinelsGuard(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)1);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}